Impulse-Momentum Principle with Vectors
How do impulse and momentum work in 2D?
- Impulse and momentum can be used in 2D as they are vector quantities
- Impulse in 2D essentially works the same way as impulse in 1D
- For a constant force given by the vector N acting on a particle for seconds the impulse is given by the vector:
- The units are still N s (equivalent to kg m s-1 )
- For a particle of mass the impulse is still equal to the change in momentum
- or
- where u m s-1 is the initial velocity vector and v m s-1 is the final velocity vector
- are all vector quantities, and is a scalar
- If using column vectors, this equation would look as follows:
How are questions different in 2D?
- You could be asked to work out the magnitude of the impulse
- You would need to find the two components of the impulse vector and then use Pythagoras
- You could be asked to work out the direction of the impulse
- You would need to find the two components of the impulse vector and then use SOHCAHTOA (right-angled trigonometry)
- You might need to find the angle between the impulse and the vector or so always draw a sketch
- If you know the magnitude and direction of the impulse or a velocity, then you might have to resolve it into horizontal and vertical components
Exam Tip
- Be careful with negatives, especially when adding and subtracting vectors
- When finding angles and directions always sketch a diagram. Read the question carefully to help you decide where the angle should be measured from
Worked example
A ball of mass 0.8 kg is moving with velocity when it receives an impulse Q N s . Immediately after receiving the impulse, the velocity of the ball is .
Find the magnitude of the impulse Q N, and its angle from the vector j.